To deploy your client code and assets to the Client project area, you can use the deploy command:
bm client deploy <path to local project>
- You must specify a folder, you can not specify an individual file to be deployed.
- You should run the deploy command from the same folder location where the scope was set.
For example, to deploy the contents of the current folder:
bm client deploy .
Once deployed, your changes will be instantly available at your project URL.
Additional Options
--env (default to dev)
This allows you to set the environment you wish to deploy to, such as dev, test, or prod. See the "Using Multiple Environments" section for more details.
bm client deploy <path to local project> --env prod
--skip
The "skip" option will bypass unchanged files (default) on your local machine.
bm client deploy <path to local project> --skip
--no-skip
The "no-skip" option will upload all files, including unchanged files on your local machine.
bm client deploy <path to local project> --no-skip
--prune
The "prune" option will remove any files that don't exist on your local machine.
bm client deploy <path to local project> --prune
Using Multiple Environments (Dev, Test, Prod):
This service allows you to deploy to multiple environments for your project, using the "env" option.
Environments are specified in the API URL as a dash followed by the environment name.
For example, by default, the dev environment is used:
https://company-project-dev.blinkm.io
If, however, you were to set "--env test" option, your API URL would be:
https://company-project-test.blinkm.io
Production URLs:
While any environment name can be used, "prod" is treated a little differently. Production URLs don't use the environment dash; instead it will produce as a shorter, cleaner API URL.
So in this case, "--env prod" will produce the API URL:
https://company-project.blinkm.io